In the wake of a glimpse of global harmony courtesy of Pokémon Go, there's no question that the monster collecting franchise stands as one of the most ubiquitous video games around. The iconic Pikachu is just as famous as Mickey Mouse, perhaps even more. The persistent frenzy around card prices ensures near-daily Pokemon headlines. You'd be difficult to find a pocket monster game that failed to move at least a couple million copies. Even, unofficial Pokémon games achieve popularity annually.
Yet in spite of that pervasiveness and fame, some Pokémon games that are totally overlooked. These represent games that didn't get their fair shake, or were buried under the hype of the mainline series. These are Pokémon games stuck on doomed platforms or services, or were early forays onto new mediums. They're often also Pokémon games that might have flourished if they ever got sequels or modern remakes. Considering these factors, we won't be offering yet another reminder for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're digging deep.
Nevertheless, you may already know about these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for people with discerning palates, shall we?
Pokémon Ranch: The Chill Forerunner
Too many Pokémon games focus on the battling element of the series, and not nearly enough of them highlight the ordinary aspects that would come with owning a companion. Admittedly, there are small features like these in modern games—you can pet, and feed your monsters in bases. But I am dying for a Pokémon game more in the vein of Nintendogs or The Sims.
My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The digital-only title is most accurately viewed as the antecedent to Pokemon Home; that is, as a storage system to store monsters from different games. Critical reception from its launch said Ranch was a bad if not truly ugly game. It's not my goal to argue against these notions, but it behooves me to say Ranch might be the closest we've ever gotten to a slice-of-life Pokémon game.
As the name suggests, the game takes place on a farm where your Mii avatars—imagine this—just relax with your pals. The interactions with Pokémon were basic, and a significant part of the draw was watching what your monsters might do when not forced into cockfighting. In a just world, Pokémon Ranch would have been the start of a wonderful franchise built on the daily joys of coexisting with a tiny companion. However, because The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game realized to its fullest potential. One might cry 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is as much a puzzler as it is a life simulation.
Ranch came out well before Stardew Valley kicked off the enduring trend of comfort gaming. It was before the proliferation of passive games, and the video playthrough normalization of watching games you aren't actively controlling. Most people never understood that Ranch's concept to watch your critters as much as you interact with them wasn't to hide a lack of substance. In truth, Ranch's meticulous design was so remarkable, there's a Twitch stream dedicated to running the game 24/7. The streamer who operates the channel maintains that, after almost twenty years of experiencing the game, he still has not seen everything that is in it. Recognition for Pokémon Ranch: nobody knew what to do with you in 2008.
Pokémon Duel: The Strategic Tabletop Game Lost
Are you aware that Pokemon once had an licensed tabletop game with miniatures? Pokemon Duel was the 2016 effort to adapt the tabletop experience in a more accessible form. Duel was also, sadly, one of Pokémon's first forays into the world of free-to-play mobile gaming. Duel had the hallmarks of a gacha title where players could pay to win—and there was incentive to do so, given the lengthy grind for new figures.
These poor design choices obfuscated a sad truth: Pokémon Duel was an excellent strategy game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were pulled. "Truly I think this game was better than TCG Pocket in terms of depth, accessibility, design, and content in general," a user declared. "I am convinced if it came out now people would be engaging with it more than GO and Pocket combined."
Unfortunately, Duel's initial launch was plagued with server issues. Bugs, alongside Duel's predatory monetization model, gave people few incentives to come back. If, by some miracle, The Pokémon Company chose to resurrect this franchise, I'm still not certain things would play out differently. The unusual game board made for a fantastic strategic challenge for the few folks who played Duel, but that playing field is also a intimidating visual mess.
Pokémon: Magikarp Jump: The Whimsical Experiment
Wow, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a rare instance of The Pokémon Company approving a game with a concept so absurd, it was verging on shitpost. And when we're dealing with a franchise where trainers go out with a team of useless monsters who simply cannot do anything, it's surprising we don't have more Pokémon games that laugh at themselves.
In Magikarp Jump, the player is charged with breeding the ultimate version of the notorious fish. This isn't about a Magikarp that can win battles. These are 'karp raised to enter competitions to see who can flop the highest. I'm not a fan is how Magikarp Jump, like many mobile games, requires the player to pause before they can train their Magikarp further. But it is evident throughout the experience that Select Button appreciated and got the community love around Magikarp.
This was most apparent than in Jump's merciless random events, where your Magikarp was just as likely to raise its stats as it was to get eaten by a Pidgeotto. Beyond the clever dialogue, Magikarp Jump also experimented with other things one might wish the core series would do, like offering a wide variety of the same species of monster. I know it's not practical for any Pokémon game to have 30 different colorings and patterns for a roster of over a thousand creatures, as Magikarp Jump does... but we can hope.
Magikarp Jump was not a especially complex or profound game, but the kernels of genius were there. Sharply written events with unpredictable results that permanently influence how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season rolls around.
With dozens of mainline entries and derivative titles, it's probable that I didn't mention that one Pokémon game you absolutely adore but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokemon Ranger or Pokemon Pinball with affection despite argu